Eugene Link San Link Cutter Link Low Poly Houdini Project

Project: Cutter


Software: Autodesk Maya, Zbrush.
Assignment: Create a 3D version of Cutter from Elf quest.
Approach: The base mesh was made in Autodesk Maya and I continued sculpting in Zbrush.
cutter has a facial rig using blendshapes that were sculpted in Zbrush and imported into Maya.


Cutter
Original Character



Zbrush Sculpt

Low Res WireFrame NormalMap
BodyRig
Rig
Maya

Cutter Happy

Cutter Laugh

Blendshape facial rig